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This is a list of the included pistol starters: (120 on skills 0 and 4, 80 otherwise)įor Strange Aeons: It will remember the Yithian Lightning Gun, giving it back after pistol start if it was found, along with the ammo given on pickup. It will also "remember" whether the initial "crack knuckles and load rifle" and shotgun-pump animations have played and skip them in future maps as they would be skipped normally.Īs for the pistol starter for Elf Gets Pissed: It will remember whether or not the Lightbringer was found, and will give it back to the player on pistol start, along with the amount of ammo that would have been given on pickup. The pistol starter for Brutal Doom v20b includes a patch for the error that prevents Brutal Doom from working with recent versions of GZDoom, which is the reason why this pistol starter is in ".pk3" format instead of ".wad". Pistol starters for several mods have been included:īeautiful Doom v6.1.0.2 Brutal Doom v20b Elf Gets Pissed v1.1 PerK's Smoother Weapon Animations Enhanced Strange Aeons v5.4 Valiant If a WAD includes custom weapons it will not work as intended unless the pistol starter is compatible. If a WAD only includes one map these scripts would be pointless. If any other mod or IWAD is hub-based or otherwise dependent on continuous gameplay, it may be "broken" by these scripts. Other IWADs such as Hexen and Strife were not, due to their unsuitability for pistol starts. These pistol starters should only be used with IWADs, megawads and other mods that include multiple levels and are "pistol start friendly", such as Ancient Aliens, Sunlust or Valiant.įor Freedoom use the pistol starters for Doom or Brutal Doom.Ĭhex Quest 3, Hacx, and Heretic have been given pistol starters because of the similarity of their structure and gameplay to Doom. You will be able to play the entire game with no need for cheats or further configuration. If autosaving is enabled the game will then save your progress as it would otherwise. and give them the default weapons and ammo and reset their health to 100. It will remove from all players all weapons, armor, ammo, etc. The process of pistol starting will be performed for you automatically via ACS scripting.Īt the start of each level a script will run. Usage is simple: Load only one pistol starter, and load it after whatever WADs you want to use.Īutosaves should be enabled, and the game should be played as in normal continuous play. It makes no other changes to gameplay in the IWADs or other mods that the included "pistol starters" are compatible with. This is a mod that automates the process of pistol starting in Doom and several other IWADs.
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